using System.Dynamic;
using System.Runtime.CompilerServices;
using Godot;

class GameUtil
{
    private static Node _gameRoot = null;
    //private static Node _screenShotRoot = null;

    public static void SetGameRoot(Node node)
    {
        _gameRoot = node;
    }

    public static Node GetGameRoot()
    {
        return _gameRoot;
    }

    /*public static void SetScreenShotRoot(Node node)
    {
        _screenShotRoot = node;
    }

    public static Node GetScreenShotRootNode()
    {
        return _screenShotRoot;
    }*/
}